NHL History
After the award-winning NHL 98, EA worked to improve what was considered to be one of the most complete ice hockey games in the market. Along the usual and almost obligatory NHL roster updates, the International mode first featured in the previous version was expanded, allowing players to choose IIHF rules and rink size.
Graphically, the arena is more detailed with more rinkside features, and ice reflections, player faces were improved and stand more seamlessly into the model, enhanced motion capture result in better animated hits (with the ability to break the glass with a well-placed body check making a return), shots and saves, and finally an higher polygon count complete the graphic enhancements to the game.
As graphic changes aren't enough to make a game better, gameplay was also tweaked, with computer players being smarter, both in offense and defense. Shooting was tweaked (slap shots are easier to pull, players no longer skate in circles to do some backhand shots and must be…
Graphically, the arena is more detailed with more rinkside features, and ice reflections, player faces were improved and stand more seamlessly into the model, enhanced motion capture result in better animated hits (with the ability to break the glass with a well-placed body check making a return), shots and saves, and finally an higher polygon count complete the graphic enhancements to the game.
As graphic changes aren't enough to make a game better, gameplay was also tweaked, with computer players being smarter, both in offense and defense. Shooting was tweaked (slap shots are easier to pull, players no longer skate in circles to do some backhand shots and must be…
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