English Cyberface Tutorial

Welcome to www.wasserlasser.com
You will need to register in order to use this site. After you registered, you can download files, you can post in the forum and you will be part of the community.

You can find help in the lexicon under "first steps" in case you have any questions.

Enjoy the site. Your www.wasserlasser.com team
Adblock

Looks like you are using an Adblocker.

Please note that www.wasserlasser.com is financed by Ads. In order to keep everything free to use, we have ads on our Site. Please deactivate your Adblocker to support our site.
  • Annti's Cyberface Tutorial

    THIS TUTORIAL IS FOR PHOTOSHOP, BUT IT CAN HELP PSP USERS!

    I decided to make a FAC0 tutorial, so the rookies get it started. smile.gif

    First of all, if the guy you’re doing, hasn’t got a proper model, you need to find it for yourself.

    So I’m doing Roberto Luongo on Scott Niedermayer’s model.


    Step 1: Open the texture (FAC0) you have exported with FSHX with Photoshop


    wasserlasser.com/index.php?attachment/6748/



    Step 2: Open the picture of the guy you’re doing.


    wasserlasser.com/index.php?attachment/6749/


    Step 3: Select the face of the player with magnetic lasso for example


    wasserlasser.com/index.php?attachment/6750/


    Step 4: When the whole head is circled with magnetic lasso, you have to click it with the right mouse-button and select “Layer via copy”. Now the head-layer should appear to the layers-box in the right.


    wasserlasser.com/index.php?attachment/6751/


    Step 5: Now you can duplicate the head to the actual FAC0. Right click the head layer and select duplicate layer. After that, the box should appear. Select the destination you want the layer to go, the FAC0. For me it’s Niedermayer.bmp, as you can see.


    wasserlasser.com/index.php?attachment/6752/


    Step 6: Now the head should be on the FAC0. But there’s plenty of stuff to do to get it look right.


    wasserlasser.com/index.php?attachment/6753/


    Step 7: Rotate the head, if it’s needed.


    wasserlasser.com/index.php?attachment/6754/


    Step 8: This is the main part on doing a FAC0. If you screw this part up, it will look like crap ingame. Matching the proportions. Take the opacity down a little from the head layer to see the FAC0 under it.
    pasted-from-clipboard.png


    Step 9: Now we’re on the part, when it comes to my first secret. Extending the face. You can do it by smudge, or Filter ----> Liquify----->Forward Warp Tool, or use multiple layers of the face (I won’t tell how wink.gif )


    pasted-from-clipboard.png


    Step 10: As you can see, it looks very bad. There’s “bumps” in the face. This is when it comes to personal tastes. You can either use airbrush or clone to cover them up. Airbrush is better, but you need to finish it well to make it look good.

    Step 11: Little bit of airbrush here and there, and the face is done. There’s still the hair and the main skin to do.

    pasted-from-clipboard.png

Share